About Gigas Engine
Im currently working on Gigas-Engine, an application which allows anybody to create, play and share RPG games.
The editor is built into the application itself, so you can create a whole game using
just your GP32. this also allows you to jump in and out of editing while playing your games, so
if you spot something you want to change - you just switch to editing mode and improve it.
please note - you wont be able to 'edit' games you don’t have the unlock code to, as to
avoid cheats.
This page is for the GP32 version of Gigas-Engine, which is approximately 70% complete. At the moment many
of the features are incomplete (and some not incorporated yet) so please save judgement for the final release.
If however you'd like to beta test the project and help look for bugs. You can download the latest beta.
Features:
Built in Editor to make your own games with.
Unlimited Maps (of custom sizes)
3 Graphical Layers (upto 300 tiles on screen)
Interactive Entity System (Player, Enemys, NPCs and Objects)
Controls
Collision Detection
Animations
Special Effects
Hotspots (triggering events, teleports etc)
Real-Time Combat (and stats)
File System (SMC)
Unlimited Dialogs (storyline and conversations)
Selectable AI & Teams (for each entity)
Triggers (for dynamic conversations and events)
Unlimited Cutscenes (using both in-game action and external Images/FMV)
Smooth 40fps Graphics engine
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